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The crux of the expansion, outside of continuing the story, was the new approach taken by the team at Blizzard when it came into the idea of Legendary Items. The rarest of loot. The philosophy was simple, Legendary Things in the kind of weapons and gear should not just look cool but make your character feel strong. Noticeable buffs that in many cases offered considerable bumps in one's demon-melting abilities.Diablo 4 Gold is set to carry on this trend, together with the group at Blizzard working on implementing hundreds of Legendary Items to the game. A philosophy that is also constructed around the notion of power and identity. "The group at Blizzard is presently working on implementing countless Legendary Things into the game."
"We want to make sure each Legendary has its own identity," Diablo 4 Game Director Luis Barriga explains. "What we would like to avoid, entirely, was Diablo 4 at which there were those Legendaries - mostly leftover from vanilla - which did not have any additional Legendary affixes. It may be something very specific, or something which's more useful to more builds across all classes such as Stone of Jordan. ''``There's a Barbarian mace that changes your Upheaval to create a fiery subject of effect," Luis continues. "That's an example that changes a very particular agility, and we can see it becoming a build-specific piece for the Barbarian class. But we'll have a combination."
It is here where we see how it will evolve and change to suit Diablo 4's design but also can see the loot philosophy of Diablo 4 proceed more. Legendary Items won't merely concentrate on abilities like items with affixes in cheap Diablo IV Gold, there's a sense of diversity. The Stone of Jordan at Diablo 4 adds Skill Points to all abilities and the design staff is actively seeking to avoid producing builds or ways to play leave those choices up to the participant. Perhaps the biggest difference in comparison with loot in Diablo 4, is how the game will treat Set Items. The be all end all, by ensuring they're not.